How Do You Build A Magnetic Fishing Pole For A High School Science Fair?

I’m doing a science honest project on a magnetic fishing pole and I have no thought how to build it! Me and my dad built it twice and it still didn’t work. What should I do?

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One Response to “How Do You Build A Magnetic Fishing Pole For A High School Science Fair?”

  1. speakerm says:

    Here you go:

    Things You’ll Need:
    * Wood doweling 3- to 4-feet long
    * Strong string
    * Glue
    * Horseshoe shaped magnet
    * Craft foam or cardboard
    * Scissors
    * Flat magnetic donut shaped washers
    Step1
    Cut a cut of strong string about 3- to 5-feet long. Place glue on the cut of doweling, about 1 inch from the end. Place it all the way around the doweling about ½-inch wide. Make it positively thick. Wrap one end of the string around the doweling on top of the glue. Let it dry completely. With it is dry, securely tie a strong horseshoe-shaped magnet to the additional end of the string.
    Step2
    Cut fish shapes place of the art foam sheets or the cardboard. Make long skinny fish, small stout ones, huge ones, small ones, a sea snake, a crab, a whale, an ancient boot, an octopus, a treasure chest, a round life preserver, a tin can, a shark and so into the world. There should be a variety of different identifiable fish and objects.
    Step3
    Glue a small flat washer to one side of each cut-out shape near the top of the shape so it can be spellbound by the fishing pole. Allow glue to dry thoroughly before the game starts or the fish will fall off of the washers.
    Step4
    Set up the game so the person fishing can’t see what they are going to catch. Spread the fish out washer side up behind any kind of barrier, like a table or a board. Then have the kids go fishing.
    Step5
    Make each item have a point value, for an added twist. The ancient boot can be either the cut that makes the person who catches it the winner or the one that eliminates one player if it is spellbound while fishing. It can also be the cut that makes someone miss a turn. Be creative putting the individual policy together that fit whatever group is playing the fishing game. If small children are playing this game, place a different number on each fish or object to help them learn numbers.

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